Build a full 3D game engine from scratch using C++, OpenGL, physics, audio, UI, and modern engine architecture
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What you'll learn
- Build a complete 3D game engine in C++ and OpenGL from scratch
- Implement rendering, shaders, and real-time lighting systems
- Create physics, audio, and animation subsystems using modern libraries
- Design a data-driven scene system with JSON-based loading
- Build a modular component-based architecture for GameObjects
- Develop a full UI framework with buttons, text, and responsive layouts
- Integrate input handling for player control and interactive gameplay
- Combine all systems into a working 3D game prototype inside your own engine
