Learn how to create a detailed scene on Unreal Engine 5 using meg
What you'll learn
- Working on Terrain Creation with Landmass Plugin
- Using Procedural Foliage Volume to spawn trees across the scene
- Using Automatic Foliage Setup thanks to Landscape Grass Type
- Dressing up lake borders and setting up water shader
- Using Nanite/Megascans assets
- Create a realistic and natural lighting
- Add details such as stumps and rocks